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                     APOLYTON UNIVERSITY MP MOD 1.00
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                 (based on Apolyton University mod v1.15)
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This the multi-player version of the Apolyton University mod, used in
Play-by-Email games. 

Most of the changes in this mod were made in order to provide deeper
strategy in multi-player games, but were not included in the standard AU 
mod because they handicap the AI.

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The changes listed below are compared to the standard AU mod.

GROUND UNITS
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Action:  Added Wheeled ability to Tank, Panzer, Mech. Infantry, Modern 
         Armor, Artillery, Radar Artillery.
Reason:  To give Paratroopers, Marines, and air and naval support more 
         improtance.
Comment: Increases realism. You still move these units on enemy roads.
         Not added to standard AU mod because it restricts AI strategy.

Action:  Ground Artillery units have zero defensive strength.
Reason:  To change as little as possible
Comment: The AI uses artillery mainly for city defense and often has
         them captured. Humans should have no such problems.

Action:  Increased movement of Radar Artilery by 1. 
         Requires oil and rubber in addition to aluminum.
Reason:  To keep up with mobile modern units on offense.
Comment: Artillery should at least keep up with Mech. Infantry. 

NAVAL UNITS
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Action:  Submarines and AEGIS cruisers can now carry 1 Cruise Missile
Reason:  To enhance realism, and to strengthen all of these units.
Comment: The AI does not know how to load units with the AI strategy
         "cruise missile". Cruise missiles are fired from ships and
         submarines in real life.

Action:  Ironclads use 2 movement points to enter Ocean.
         Increased movement of Frigate and Man-O-War by 1.
         Reduced cost of Ironclad by 20 (original).
Reason:  So Ironclads don't make Frigates obsolete.
Comment: Frigates are cheap, fast ships, while Ironclads are mainly for
         coastal bombardment and Galleon escort.

GLOBAL CHANGES
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Action:  Appearance ratio of all strategic resources back to standard.
Reason:  To prevent a player from having no access to a resource.
Comment: AI civs without access to resources can be conquered easier, 
         leaving fewer but stronger opponents. This is not a desired
         effect in human-only play.

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